(I know, we’re only in September. I also know Fallout 4 is due out this year but I’ve never played a Fallout game – don’t.I’ll get there. – and I want to be honest about my 2015 choice and realistically, this’ll probably be it!)
Until Dawn is a Playstation 4 exclusive, developed by Supermassive Games and published by Sony Computer Entertainment. It’s an interactive survival horror game in which you have the potential for multiple endings, deaths and carnage all caused by even the smallest, most insignificant seeming decisions, playing largely on the Butterfly Effect.
The story features eight teenagers who go back to a lodge up in the Blackwood Mountains for their yearly get away, this year in memory to two friends who vanished on the mountain the previous year. However, they soon learn they’re not alone on the mountain and their vacation takes a sinister turn – and it’s up to you to play out who will survive until dawn.
When I first heard about Until Dawn while browsing the “Coming Soon” section of the Game website, I was absolutely stoked. I’ve been playing horror games since I was really young, beginning in the seaside arcades on House of the Dead machines. Done correctly, the horror genre of video gaming makes for a lot of fun, with really terrifying stories, scares and a lot of laughing at yourself (after you’re done crying and mashing the pause button at intervals. Just me? Oh.)
In the past year I’ve also fallen deeply in love with multiple choice games – the Telltale Games have always been a source of great enjoyment for me, with their graphics, amazing story telling and original spin-off ideas of much loved series and stories. The decision making aspect always added something really enjoyable for me, the idea I could choose my fate and help my characters survive and thrive in these often unforgiving worlds.
So when I heard there was a survival horror game with incredible graphics, staring real actors using motion capture, in which it was multiple choice, I was already sold. I couldn’t wait. The trailer looked like it jumped right out of an R.L. Stine book I read as a kid, Truth or Dare, from his young adult series of books Fear Street. It was a book I loved, and was really scared of, as a child, so I knew immediately I would love Until Dawn.
I had the usual fears as the release date came closer; what if it wasn’t that good? What if they reached too far and hyped it up only to have it be terrible? What if I’m so let down by this game that I’ve genuinely been so psyched for?
These fears were proved unwarranted a good ten minutes into the game.
First off, I want to talk about the graphics and how visually stunning they are. The motion capture technique they’ve used is honestly so incredible; the characters looked beyond vivid and real. Their eyes are astounding, without trying to sound too much like I’m wooing them, and even hair textures and skin are given such huge amounts of detail – it’s genuinely impressive as hell. My only slight gripe is the mouths – this is something that’s been brought up by other players on YouTube and in a few reviews, that the mouth movements are a little bit odd. And I do have to agree, however I don’t think it takes away from any part of the game, or from the sheer impressiveness of the graphics and scenes. It’s all so beautifully laid out and I don’t have any real complaints.
I want to take a moment to talk about the cinematography too; a lot of reviews said the game had clunky angles and that it brought down the game for them. Maybe I’m just used to awkward angles in games, maybe I’m just a giant dork who’s played too many older video games, but I thought the angles of the game really amped up the fear factor for me. A lot of the time you genuinely can’t see what’s up ahead, and there is this constant feeling of oppression, of being watched and followed and not knowing what the hell is around the corner. It reminded me of a media studies segement I read about the opening scenes of the movie adaptation of Steven King’s The Shining – the reason the kid on the bike in the opening is so unnerving is because the camera follows, and there’s this constant fear of not knowing what’s coming next. I genuinely got that with Until Dawn, and whether it was intentional or not, it really added to that tension and fear I craved from the game.
The story is also critiqued by reviewers, saying the last half is far-fetched and silly – I have to strongly disagree. Until Dawn gave me a supernatural twist I genuinely did not see coming, also because I haven’t had this particular supernatural monster be involved in anything I’ve watched, read, or played since about 2006, when Supernatural had an episode on it. I’ve had a fear of that particular thing since that time, so almost 10 years going now – so seeing it, here was just icing on the “I love being terrified by video games” cake I was gobbling down.
I also love the way the story is done – I was so apprehensive about the whole Native American thing when I first noticed it, because a lot of media tends to fall captive to certain tropes and stereotypes and being incredibly misinformative. After I finished the game, I did some research and the people who did the research for this game, did an incredible job. It was looked into very thoroughly, researched and properly executed so that the creature, the mountain and the everythings, all fit really nicely together without having to force any generics or tropes. It’s really great and I’m beyond happy about it.
One thing I will say about the story, is that it’s pretty short – don’t get me wrong, it’s a pretty good length and it’s a game you will want to play multiple times to see what endings you get and what events you can cause; but it also can be a pain. With the multiple choice stuff, also comes stats that affect the characters personality (their braveness, funniness, honesty etc.) and also stats on how they relate to other characters. With the story being pretty short, there isn’t much chance for certain characters to develop relationships, be they aggressive ones or loving ones. I’d have loved more of a chance to have these people interact a little more.
The multiple choice/butterfly effect controls are also great. It literally does keep to it’s promise that every decision, even tiny and indecisive, totally changes an outcome later – changes if someone lives or if someone dies. It’s a lot of stress, but it’s really well executed. Every decision you make and how it effects you later gets logged in a little selection to show you how and why it’s changed your outcome. I would say I’d have liked a little more of that, because some of it is just literally having the same events, but with another person in the background. But hey. There’s still a tonne of opportunity and it is interesting to see how certain decisions completely save your ass, or fuck you over later.
My final thing is the speech and writing of the characters. My God, almost all of them are the most awful teenage people in the world. Like, one character is an absolute angel and was my priority of the game to keep alive – but the rest are kind of jerks. They argue, cheat on their spouses and are just so mean to each other. The writing also feels so much like it’s plucked straight out of a cheesy 90’s American horror, with lines such as “Oh, I’m sorry, I couldn’t hear you over your sluttiness.” – it’s so bad. But it made me enjoy the game even more – I liked that it was so cheesy, and generic, it sucked me in to all the tensions and expectations of horror I’ve come to love over the years. Combined with the atmosphere, the setting and the absolute terror of the game, it’s really a joy to watch these characters develop, to watch them try and survive until dawn.
In conclusion; Until Dawn is a hell of a lot of fun. It’s cheesy writing combined with the incredible atmosphere’s, scenery and wonderfully timed scares makes for a genuinely terrifying, edge of your seat horror game with a lot of investment in what happens to the characters. The story is genuinely well researched and executed, with two huge plot twists I did not see coming that involved a really original supernatural element. Despite the main playthrough being rather short, it’s fun, it’s decent and the replay value is undeniable.
Game of the Year.
PS;
This is how close I sat when I first started Until Dawn.

This is where I usually ended up after about two hours.
Enjoy.



